#pragma once

#include "e2d/core/Entity.h"
#include "e2d/core/physics/components.h"
#include "e2d/imgui/Editor.h"

namespace e2d
{
    namespace physics
    {
        struct  Editor : public e2d::BasicEditor
        {

            FXCC_TREE_EDIT;
            
            bool TryTreeEditEntity(e2d::Entity* entity);
          

        };


    };
};
